Course objectives

You will learn the principles of designing user interface screens. You will learn how to use the Figma tool. As part of the training, we provide practical knowledge and give you the opportunity to practice your skills.


Workshop participants will get to know:

  • The ability to independently design a mock-up in the Figma application
  • System design design
  • Creating prototypes based on previously prepared designs
  • Knowing how to test your solutions

Students will gain detailed knowledge allowing for:

  • User-oriented design when creating products and services
  • Initiating, executing and managing UX projects
Training scope
  • Introduction and basics
    • The main elements of UX design
    • User research
    • Information architecture
    • Features of UX and UI
  • Wireframe and mock-up
    • An explanation of what wireframe are
    • Introduction to Figma
    • Explaining what modeling is
    • Preparation of the application concept
  • User Participation Testing
    • Understanding the importance of usability testing
    • Scenarios and tasks
    • Conceptual application analysis
  • Various issues
    • Responsive Web Design – RWD
    • Graphical User Interface – GUI
    • Prototyping

All people attendingin the process of creating web applications, members of project teams.

The number of participants: 8-15 people

Duration: 2 days

Available language: PL / EN

Available course material: PL / EN

Course form
Presentation, lecture, exercises, discussion.

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Agnieszka Rzeczkowska

Training Practice Manager


Agnieszka Rzeczkowska

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