Course objectives

A hands-on workshop designed to familiarize participants with the Axure tool.

Benefits

Workshop participants will learn:

  • basic principles of UX/UI design, comprehensive overview of basic and advanced
  • functionalities of Axure RP 10
  • practical exercises
  • best practices and what to avoid when creating an interactive prototype
Training scope

1st Day:

  1. Introduction to UX
  2. 1st part: Overview of main screen and sitemap
  3. 2nd part: Overview of widgets (Widget’ types — Shapes — Image/Placeholder — Text Widgets — Formatting — Buttons/ Links — Text fields — Droplist — Checkbox / Radio button — Preview)
  4. 3rd Part: Overview of Widgets part 2 (Dynamic Panels — Inline Frame — Hot Spots — Repeater)
  5. 4th Part: Components, interactions, export (Creating Components — Interactions — File Export)
  6. Exercises 1-3, Best practices

 

2nd Day:

  1. 5th Part: Advanced interactions (Repeaters Interactions — Move — Set size — Wait)
  2. 6th Part: Validation & conditioning (What is validation? — Using validation — Basic Conditions — Advanced — Ruling out conditions)
  3. 7th Part: Global & Local Variables (What are Variables? — Local & Global — Using variables)
  4. Exercises 4-7
  5. 8th Part: Export & Tests (Export — Tests — How to conduct tests?)
  6. 9th Part: Additional (how to work on someone’s project — what to avoid)
  7. Questions & Answers
Audience

People that want to learn how to design interactive prototypes using Axure RP 10, with no or little previous experience with using Axure RP 10

Course objectives

A hands-on workshop designed to familiarize participants with the Axure tool.

Benefits

Workshop participants will learn:

  • basic principles of UX/UI design, comprehensive overview of basic and advanced
  • functionalities of Axure RP 10
  • practical exercises
  • best practices and what to avoid when creating an interactive prototype
Training scope

1st Day:

  1. Introduction to UX
  2. 1st part: Overview of main screen and sitemap
  3. 2nd part: Overview of widgets (Widget’ types — Shapes — Image/Placeholder — Text Widgets — Formatting — Buttons/ Links — Text fields — Droplist — Checkbox / Radio button — Preview)
  4. 3rd Part: Overview of Widgets part 2 (Dynamic Panels — Inline Frame — Hot Spots — Repeater)
  5. 4th Part: Components, interactions, export (Creating Components — Interactions — File Export)
  6. Exercises 1-3, Best practices

 

2nd Day:

  1. 5th Part: Advanced interactions (Repeaters Interactions — Move — Set size — Wait)
  2. 6th Part: Validation & conditioning (What is validation? — Using validation — Basic Conditions — Advanced — Ruling out conditions)
  3. 7th Part: Global & Local Variables (What are Variables? — Local & Global — Using variables)
  4. Exercises 4-7
  5. 8th Part: Export & Tests (Export — Tests — How to conduct tests?)
  6. 9th Part: Additional (how to work on someone’s project — what to avoid)
  7. Questions & Answers
Audience

People that want to learn how to design interactive prototypes using Axure RP 10, with no or little previous experience with using Axure RP 10

The number of participants: 8-15 people

Duration: 2 days

Available language: PL / EN

Available course material: PL / EN

Course form
Workshop - presentation, individual exercises

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