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Sii Poland

SII UKRAINE

SII SWEDEN

Back

Become a UX Designer

Language Polish

  • Level Foundation
  • The number of participants 8-12 people
  • Duration 6 days

Why take this course

If you want to change your career path and gain the UX Designer skills that will prepare you for this role, this training is for you. You’ll acquire comprehensive, practical knowledge from the ground up and design your first application to meet the demands of the job market.

What you'll learn

  • You’ll learn the principles of designing and building user experience scenarios.
  • You’ll gain the skill of researching user needs.
  • You’ll learn to use sketches, wireframes, and mockups.
  • You’ll be able to test prototypes with users.

Certification & Exam

Upon completion of the training, you’ll be ready to start a job as a UX Designer. You will receive comprehensive knowledge and skills that will confirm your qualifications in user experience design. There is no final exam—active participation in the classes is all that is required.

Topics covered

  • Module 1 (Days 1 & 2) – UX – First Steps in Designing an Application
  • Module 2 (Days 3 & 4) – Detailing the Solution – Wireframes and Mockups
  • Module 3 (Days 5 & 6) – Prototyping and Application Testing

Training Schedule

Day 1

  • Introduction and basics
    • What is UX?
    • Design thinking and human-centered design
    • Features of UX and UI
    • Overall project planning
  • Learning from users
    • Research methods
    • Observation and interviews
    • Scenarios
    • Analysis of competitive products

Day 2

  • Best practices for web applications
    • Ways to create web applications
    • User interface elements
    • Exploring different solutions
    • Design patterns
  • Testing ideas
    • Problem identification
    • Research organization
    • Expressing your ideas
    • Fundamentals of idea sketching

Day 3

  • Wireframe – project skeleton
    • Explanation of what wireframes are
    • Wireframes as a specification of functional capabilities
    • Introduction to Figma
    • Designing the application wireframe

Day 4

  • Mockups
    • Explanation of what mockups are
    • Technical layer:
      • Grid System
      • Responsive Web Design (RWD)
      • Graphical User Interface (GUI)
      • Google Material Design
  • Visual and logical layer:
    • App Design
    • Atomic Design
  • Preparing the application concept

Day 5

  • Prototyping – bringing ideas to life
    • Selecting tools for creating prototypes
    • Planning the prototype
    • Defining what should be included in the prototype
    • Application prototyping

Day 6

  • Testing with users
    • Understanding the importance of usability testing
    • Choosing the right method
    • Scenarios and tasks
    • Preparing the environment
    • Recruiting study participants
    • Observing user behavior
    • Analyzing the conducted research
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