Course objectives
Preparation of the course participant to work as a UX Designer
Benefits
User experience (UX), or the user’s impression, largely determines the success of a digital product. Before you start writing an application, it is worth applying the techniques of analyzing the real needs of users, derived from UX.
The most important issues:
- rules of designing and building scenarios
- user needs research
- use of sketches, wireframes and mock-ups
- testing the prototype with the participation of users
Sii recommends participation in the training due to:
- most complete training program on the market
- work on practical cases
- qualified training staff: trainers are people working in the profession of UX Designer, who can transfer practical knowledge and share their extensive experience
- the possibility of employment by Sii after the training (applies to private persons, not employees of corporate clients)
- the Sii brand – a reliable and recognizable partner on the market
Training scope
- Module 1 (day 1 and 2) – UX – first steps in designing an application
- Module 2 (day 3 and 4) – Detailing the solution – wireframe and mock-ups
- Module 3 (day 5 and 6) – Prototyping and testing the application
- Day 1
- Introduction and basics
- What is UX?
- Design thinking and human-oriented design
- Features of UX and UI
- Planning of the overall project
- Learning from users
- Research methods
- Observation and interviews
- Scenarios
- Analysis of competing products
- Day 2
- Best Practices for Web Applications
- Ways of creating web applications
- User interface elements
- The study of various solutions
- Project patterns
- Researching ideas
- Identification of the problem
- Organization of research
- Expressing your ideas
- Basics of sketching ideas
- Day 3
- Wireframe
- An explanation of what wireframe are
- Wireframe as a specification of functional capabilities
- Introduction to Figma
- Designing the wireframe of the application
- Day 4
- Mock-ups
- Explaining what modeling is
- Technical layer:
- Grid System
- Responsive Web Design – RWD
- Graphical User Interface – GUI
- Google Material Design
- The visual and logical layer :
- Preparation of the application concept
- Day 5
- Prototyping – bringing ideas to life
- Selection of tools for creating prototypes
- Prototype planning
- Determining what to include in the prototype
- Application prototyping
- Day 6
- User Participation Testing
- Understanding the importance of usability testing
- Choosing the right method
- Scenarios and tasks
- Preparation of the environment
- Recruitment of study participants
- Observation of user behavior
- Analysis of the research carried out
Audience
The “Become an UX Designer ” course is addressed to:
- students, graduates of various fields of study
- people wishing to retrain
- people who want to connect their future with the profession of UX Designer
- people wishing to extend their knowledge