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Sii Poland

SII UKRAINE

SII SWEDEN

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Course objectives

Preparation of the course participant to work as a UX Designer

Benefits

User experience (UX), or the user’s impression, largely determines the success of a digital product. Before you start writing an application, it is worth applying the techniques of analyzing the real needs of users, derived from UX.

The most important issues:

  • rules of designing and building scenarios
  • user needs research
  • use of sketches, wireframes and mock-ups
  • testing the prototype with the participation of users

Sii recommends participation in the training due to:

  • most complete training program on the market
  • work on practical cases
  • qualified training staff: trainers are people working in the profession of UX Designer, who can transfer practical knowledge and share their extensive experience
  • the possibility of employment by Sii after the training (applies to private persons, not employees of corporate clients)
  • the Sii brand – a reliable and recognizable partner on the market
Training scope
  • Module 1 (day 1 and 2) – UX – first steps in designing an application
  • Module 2 (day 3 and 4) – Detailing the solution – wireframe and mock-ups
  • Module 3 (day 5 and 6) – Prototyping and testing the application
  • Day 1
    • Introduction and basics
      • What is UX?
      • Design thinking and human-oriented design
      • Features of UX and UI
      • Planning of the overall project
    • Learning from users
      • Research methods
      • Observation and interviews
      • Scenarios
      • Analysis of competing products
  • Day 2
    • Best Practices for Web Applications
      • Ways of creating web applications
      • User interface elements
      • The study of various solutions
      • Project patterns
    • Researching ideas
      • Identification of the problem
      • Organization of research
      • Expressing your ideas
      • Basics of sketching ideas
  • Day 3
    • Wireframe
      • An explanation of what wireframe are
      • Wireframe as a specification of functional capabilities
      • Introduction to Figma
      • Designing the wireframe of the application
  • Day 4
    • Mock-ups
      • Explaining what modeling is
      • Technical layer:
        • Grid System
        • Responsive Web Design – RWD
        • Graphical User Interface – GUI
        • Google Material Design
      • The visual and logical layer :
        • App Design
        • Atomic Design
      • Preparation of the application concept
  • Day 5
    • Prototyping – bringing ideas to life
      • Selection of tools for creating prototypes
      • Prototype planning
      • Determining what to include in the prototype
      • Application prototyping
  • Day 6
    • User Participation Testing
      • Understanding the importance of usability testing
      • Choosing the right method
      • Scenarios and tasks
      • Preparation of the environment
      • Recruitment of study participants
      • Observation of user behavior
      • Analysis of the research carried out
Audience

The “Become an UX Designer ” course is addressed to:

  • students, graduates of various fields of study
  • people wishing to retrain
  • people who want to connect their future with the profession of UX Designer
  • people wishing to extend their knowledge
Course objectives

Preparation of the course participant to work as a UX Designer

Benefits

User experience (UX), or the user’s impression, largely determines the success of a digital product. Before you start writing an application, it is worth applying the techniques of analyzing the real needs of users, derived from UX.

The most important issues:

  • rules of designing and building scenarios
  • user needs research
  • use of sketches, wireframes and mock-ups
  • testing the prototype with the participation of users

Sii recommends participation in the training due to:

  • most complete training program on the market
  • work on practical cases
  • qualified training staff: trainers are people working in the profession of UX Designer, who can transfer practical knowledge and share their extensive experience
  • the possibility of employment by Sii after the training (applies to private persons, not employees of corporate clients)
  • the Sii brand – a reliable and recognizable partner on the market
Training scope
  • Module 1 (day 1 and 2) – UX – first steps in designing an application
  • Module 2 (day 3 and 4) – Detailing the solution – wireframe and mock-ups
  • Module 3 (day 5 and 6) – Prototyping and testing the application
  • Day 1
    • Introduction and basics
      • What is UX?
      • Design thinking and human-oriented design
      • Features of UX and UI
      • Planning of the overall project
    • Learning from users
      • Research methods
      • Observation and interviews
      • Scenarios
      • Analysis of competing products
  • Day 2
    • Best Practices for Web Applications
      • Ways of creating web applications
      • User interface elements
      • The study of various solutions
      • Project patterns
    • Researching ideas
      • Identification of the problem
      • Organization of research
      • Expressing your ideas
      • Basics of sketching ideas
  • Day 3
    • Wireframe
      • An explanation of what wireframe are
      • Wireframe as a specification of functional capabilities
      • Introduction to Figma
      • Designing the wireframe of the application
  • Day 4
    • Mock-ups
      • Explaining what modeling is
      • Technical layer:
        • Grid System
        • Responsive Web Design – RWD
        • Graphical User Interface – GUI
        • Google Material Design
      • The visual and logical layer :
        • App Design
        • Atomic Design
      • Preparation of the application concept
  • Day 5
    • Prototyping – bringing ideas to life
      • Selection of tools for creating prototypes
      • Prototype planning
      • Determining what to include in the prototype
      • Application prototyping
  • Day 6
    • User Participation Testing
      • Understanding the importance of usability testing
      • Choosing the right method
      • Scenarios and tasks
      • Preparation of the environment
      • Recruitment of study participants
      • Observation of user behavior
      • Analysis of the research carried out
Audience

The “Become an UX Designer ” course is addressed to:

  • students, graduates of various fields of study
  • people wishing to retrain
  • people who want to connect their future with the profession of UX Designer
  • people wishing to extend their knowledge

The number of participants: 8-12 people

Duration: 6 days

Available language: PL

Available course material: PL

Course form
Presentation, workshop, exercises, discussion and work on practical tasks (case study) with the use of IT tools / programs.

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Other Reskilling Trainings User Experience (UX)

Become a UX Designer

Location:
On-line
Language:
PL
Date:
09.11.2024 - 24.11.2024
Net price:
PLN 3 499

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